中正大學課程大綱
Game Narrative遊戲敘事
一、課程概述
本課程從遊戲哲學出發,遊戲作為一種深具意義與體驗的行動方式,探討「遊戲即存在」、「虛構與真實」、「角色扮演的自我投射」、「天地神人四重整體的世界映射遊戲」,理解遊戲不只是娛樂形式,更是一種世界建構與理解自身的方式。所謂「遊•戲」,在互動、沉浸、與發展,使參與其中進入故事脈絡中選擇意義,思考價值觀、哲學思辨、及美感形式。

對故事的聚焦,以「遊」主題,討論文學的敘事與象徵、藝術的場景與美學、哲學的存在與意義、語言的命名與敘事策略、文化深核的基理、及文創的流行商品,透過文本的閱讀與實例分析,引導在敘事可能性空間,發展故事脈絡的創造性發揮,及在開放世界中的實現方式。

學生組成小組的協作,就社區文創「遊」主題, 設計以故事為核心,從提出構思、創作實踐、匯編成果,以報告形式、圖文成果或拍攝影片的展現,學習跨媒介的運用,培養從概念到產出的敘事發想、創意設計、與實踐能力。

This course begins with the philosophy of play, approaching games as a meaningful mode of action and experience. It explores such themes as “play as a mode of being,” “fiction and reality,” “self-projection through role-playing,” and “games as representations of the fourfold unity of earth, sky, divinities, and mortals.” Through these inquiries, students will come to understand that games are not merely forms of entertainment but also ways of constructing worlds and understanding the self. Through interaction, immersion, and narrative development, participants enter the context of a story, make meaningful choices, and reflect upon values, philosophical questions, and aesthetic forms.
二、課程大綱說明文件115-1課綱-遊戲敘事.pdf
三、教材編選
四、教學教法
五、評量工具
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